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Re: Dockable Chord Tracks

Here is a mock-up I did in another thread.

Someone earlier commented about information overload. It seems more like just plain old useful information. And like most everything thing else in the editors you should be able to disable/enable the display for those times when seeing the chords you are using becomes so overwhelming you can no longer work. ;)
by raino
Tue Oct 01, 2013 9:22 pm
 
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Re: Abandon Track Colouring OR Text Colour Option In App Win

I agree, the colors you have circled are unreadable with the white unselected-track font. I just counted and I use 34 different colors (all I need and then a few extras just in case), and all of them are legible with plenty of blues, yellows and greens in the mix. Perhaps I'm not sufficiently pastel inclined, but I just picked colors that would have ok contrast against both black and white - seemed pretty easy to find them when I set up my color scheme.

Maybe you should just pick different colors, shades or saturation for the ones that don't work? After all there literately are millions of combinations. I bet you can find 50. And as Steve pointed out if you lower the Colorize Track control it makes it easier to read the font but you still get the full strength color on the left portion of the track.
by raino
Mon Nov 18, 2013 2:45 am
 
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Re: Chord Track

use a virtual midi cable like LoopBe Will that still work on Windows 7/8 x64? The last one I tried (which I think was on Vista x64 at the time) was MIDI Yoke, which hasn't been updated since 2007, and I think it caused instability at the time.

MIDI Yoke works under win7 x64 (8??) when using 32bit version of Cubase, but not 64 bit. However LoopBe1 works fine with 64.
by raino
Tue Dec 24, 2013 8:18 pm
 
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Re: Humanize track / project

I have come to realize that a lot of these things people are asking for such as Humanize are totally possible with the Logical Editor however this tool is difficult to understand. All they really need to do is make more presets for the Logical Editor and organize them in a better way. The categories of the folders seem stupid.
The logical editor is great, but it's not quite the thing I want to get into when I'm trying to do music. It's a bit geeky, no offense to anyone, but I am strictly a dumb artist!

True the Logical Editor is geeky and trying to build a function while in the throes of musical inspiration likely will dampen the mood. However once a function is saved as a preset it is as easy to run as any built-in Cubase function - no need to even open the Logical Editor. For example I've got a preset that randomizes the current note velocity by -4 to +4. Takes about a half second to use and running it once or twice helps a bunch.

I was thinking maybe folks could post presets they've created that help humanize hand entered midi data. But then I discovered that we can't post xml files in the forum when I tried. :(
by raino
Tue Jan 07, 2014 1:18 am
 
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Re: Using chord track correctly

I have no answer but I too am interested in this; although I'm looking at it from a different tack... I wanna know what it's useful for... ie. if you're a 'trained musician' are there other benefits to it, or is it basically like an Autoharp or that button on old electronic organs, in that it just makes it easier to 'play' chords than having to learn them on the piano/guitar. Sincere question.

---JC



I use it to quickly sketch out different progressions and try out various chord substitutions and alternatives. Once that's settled I write out a real part with a midi editor. Additionally if you set the colors in the Key Editor to the Chord Track and are writing a melody for example it is visually easy to see which notes are in or out of the chord or scale.

Also I find it very useful as documentation. I used to use the notepad to write down my progressions, but now I use the chord track which is better since it aligns with the actual music. I've recently looked at some songs I wrote 20+ years ago on guitar where I only seemed to write down the lyrics and not the chords (apparently I thought I'd never forget, wrong, wrong, wrong) - over time I've come to appreciate the value of documentation. ;)
by raino
Wed Feb 19, 2014 11:06 pm
 
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Re: How to use chord track after you have a chord progressio

Well the chord track itself doesn't really have any specific octave info associated with it - a G chord is a G chord independent of the octave it is in. However when you have the chord track play back via an Instrument or MIDI track then the chord will be played using the voicing settings you set in the inspector of the Chord Track. So for example if you have it set to use piano voicing it will play notes for the left and right hands that fit nicely on the bass and treble staffs. When you analyze an existing midi part to generate a Chord Track the octave info is lost and not included in the chord track.

Personally I'd never use the Chord Track to play an actual part, since it is fairly limited in what it can do (i.e. block chords played one time whenever a chord event occurs). Mostly I use it to sketch out a progression and tryout various alternative progressions (such as different chord substitutions). Then once I like the progression I'll mute the chord track and drag the chords down onto a midi track to create a midi part with those chords (or just hand enter them in with the Key Editor). After that I edit the new midi part to have it play the chords the way I want - changing the voicing, arpeggiating the chord etc. The Chord Track isn't really designed to play music, rather it assists in composing and documentation.
by raino
Sun Mar 16, 2014 8:46 pm
 
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Re: Color Notes & Group Notes Feature


You would understand the usefulness of grouping if you have ever used Adobe Illustrator or Corel Draw.

Sorry, but I do understand the benefits of grouping - please don't make assumptions about folks.

But since note grouping does not currently exist in Cubase, I offered a workaround that that gives you some of that functionality right now - hence the prefix "quasi." Just trying to be helpful, sorry you don't see it that way.
by raino
Sun Mar 23, 2014 9:13 pm
 
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Re: Tutorials for Halion 5 ?

Those G3 videos are good but a bit limited. They are done by the guy Mark Struthers, he is very long winded, and belabours small points. He actually went so far to talk about synth osc and reverb settings in the Halion videos.

I have to agree with you on that. He tends to take the long way to get anywhere. When demonstrating something he'd often select several items to use as an example when one would work just fine and be quicker. Still watching 2 hours of video made the manual much more useful.

The problem with the manual is that it doesn't provide any overview to create context. It pretty much heads straight into every detail from the first page. This is great for reference, but not so good for establishing an initial understanding of what's going on - what is crucial to understand and what isn't. Compare the Halion manual with the Scores portion of the Cubase manual - another complex and not always intuitive topic. The Scores documentation starts off with a good overview that supplies context for all the details that come in later chapters. Having that context makes it easier to read the remaining manual and focus on what is important to you now and skip over (for the time being anyway) what isn't. The way the Halion manual is structured you can't really do that - you just get thrown into the deep end of the pool and hope you can teach yourself how to swim before drowning. Documentation that must be read slowly and carefully is not well constructed (I say this as someone who in a previous life hired tech writers to produce documentation).

The BFD3 videos are done by a guy named Eli Krantzberg who does a lot of the Groove 3 videos. He is much better than Mark - quick pacing, clear explinations and through. Looking forward to some of the other topics he's covered.
by raino
Fri Apr 04, 2014 12:10 am
 
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Re: English Vocaloid Editor For Cubase

Yes especially since it's Yamaha technology
by raino
Wed Apr 16, 2014 12:13 am
 
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Re: Get rid of the dongle

minus 1 here. I'm getting a new DAW in a few days and am dreading having to go through all the authorization BS. But I know all my Steiny products will be easy.
by raino
Wed Apr 16, 2014 12:03 am
 
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Re: Make the Buses function like the Buses in Pro Tools

Well you could put all your buses in a folder and collapse that in the visibility list.
by raino
Thu Apr 24, 2014 9:04 pm
 
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Re: Make the Buses function like the Buses in Pro Tools


Group channels are NOT input channels - and no input can be selected. They are only Group/Busses.


Nor are they output channels. Although their output can be routed to an output channel.

From the OP it sounded like they had a bunch of output channels that they didn't want to see. For example if your audio interface has 8 outputs on it they will all be available in Cubase, even if you only have 2 of them connected up to anything (i.e. your speakers). In that case the other 6 outputs are just visual clutter - until you decide you want to send something to an external effect you've borrowed or whatever. The place you control which output channels Cubase uses is in the VST Connecions setup. The key is that Cubase can access all the available inputs and outputs that your audio interface has, but Cubase will only be able to use those inputs and outputs that you enable in VST connections. But you can save different setups as presets and change them as needed on a project by project basis.

Group tracks/channels are used for internal audio signal routing. They can receive audio from any audio source except an audio input channel. This means in the mixers routing section you can't select an input source for a group channel. The only way to get audio to a group channel is for another audio channel to send its output there. So you can send the output of regular audio tracks, VSTi's, FX channels, and even other group channels to a group channel. This provides a very flexible scheme where you can do complex routing. But that said, the most common use is for creating sub-mixes. For example sending five backing vocals to a group channel where you've inserted a compressor and also have a send going to a reverb.

Cubase has a bunch of different channel types and taking a good look in the manual at how they are different and similar is pretty beneficial.
by raino
Fri Apr 25, 2014 8:13 pm
 
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Re: chord track needs improvement...

I would like to have multiple Chord Track support as well as naming of Chord Tracks to more properly identify each one.

Also, I would like to be able to select multiple sends for for the chord track output (as opposed to using 'use monitored tracks'.

Oh, and the ability to highlight and change multiple Chords at once.

cheers

Track Versions work for the Chord Track too. Once you've created a new version it can be renamed.

If you use a virtual midi port like LoopBe you can route the Chord Track to a specific Midi Track. Set that track's midi out to the virtual port. Then you can have any other Instrument or Midi Tracks get their input from the virtual port.

If you highlight multiple chords you can change them all at once in the info line with some constraints. If the chords have different roots, changing the Root Key will transpose them and not set them all to the same root. And if the chords you select are chords of different types (Maj, min, sus2 etc.) the value shown in the info line will be whatever it is for the first selected chord. If you change that to a different type, all the chords will change to the new type. However if you want to change all the selected chords to be the same type as the first chord nothing will change.

For example:
If you select the chords C - Em - Bdim and want to change them all to minor chords change the value in the info line (i.e. major) to minor. But if you wanted to change them all to major chords it won't work because because you can't change the type in the info line from major to major - because that's not changing it at all. The workaround is to change the value in the info line to anything but major (let's say minor), which will change all the chords to minor and then change it a second time back to major which will now set them all to major.
by raino
Fri Jun 06, 2014 12:02 am
 
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Re: Removing bkgnd music from bkgnd music plus vocals


Did you try reversing the 'phase' of the CD Music while playing the track with music and vox in phase?
If the timing is 'on' there may be signifigant cancelation of the original music leaving the vox (and fun stuff)
to stand out.

Good Luck!
{'-'}

I've done similar before and it works pretty well. Create two tracks - one for the stage recording and the other just the instrumental track (mono would be best, but not required). Align them as close as possible by ear so you don't hear a delay on the instruments. Then find a section where there is an instrumental section with no vocal and also a loud-ish percussion sound (if one exists). What you want to find is a section that has a waveform that is visually distinctive. Then in the project window set the height of both tracks large so you can easily see the waves on each track. Zoom way in and visually align the waves by moving one track until the percussive elements match up. Now phase reverse the instrumental track. You'll probably hear a drop in the instruments. Select the instrumental wave object and jot down where its start position is shown on the info line. Using the info line change the start position earlier and later moving by the smallest amount possible. What you want to do is find the spot where the instruments are the most canceled out - this can be tedious and take awhile (or not if lucky). As you move closer to this perfect alignment spot the instrument volume will decrease until you reach it and then as you move beyond it the volume will start to increase again. Next move the fader on the instrument track up and down until the instruments are most canceled out. If this fader is too low you won't cancel some of the instruments on the stage recording, and if it is too high you you'll hear it instead of the instruments on the stage recording. Since the stage recording will include the reflected sounds of all the instruments as they bounced around the theater you will always have some residual sounds, but you should be able to vastly reduce them. You might also find that using some EQ at this point, both on the individual tracks and the mix, also improves things. Take notes as you go so if things get messed up you can return to your last-best-settings.
by raino
Thu Jun 19, 2014 12:38 am
 
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Re: Create MIDI Chord Notes Based on Melody Note Rhythm

Duplicate your melody track and open the copied part(s) in the Key Editor. Select all the note events and alt-drag them up and down to duplicate the line several times to get the number of notes you'd like in your final chords. Don't worry about the pitches of these transposed melody lines. But do move the lines so they are roughly in the range you want the final chords. Then in that track's Inspector on the Chord Tab turn on "Follow Chord Track." You'll probably want to mute the Chord Track so you only hear one set of chords playing.

Also if you turn on Live Transform in the Chord Tab you can just slap away at a keyboard and it will turn them into proper chords - which is great fun for folks like me with crappy keyboard skills.
by raino
Fri Jun 20, 2014 12:06 am
 
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Re: Can you use User Symbols in different projects?

Save them as part of a template and use that to start your projects.
by raino
Sun Jun 22, 2014 7:46 pm
 
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Re: Automatic backup for Cubase settings?

most are in the folder

...<username>\AppData\Roaming\Steinberg\<program name>

see pg 709 of the operations manual
by raino
Fri Jul 04, 2014 8:27 pm
 
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Re: Programming groups in key editor

Well if you turn snap off you can draw in notes of any duration at any position. Then you could turn that into a quantize preset. After that you can just snap to that new preset.

Probably the easiest way to do this even leaves snap on. Make a one bar midi part and open it in the Key Editor. Enter a regular 16th note at the beginning of the measure. The default resolution is 120 ticks per 16th note, or 480 for a quarter note. So to fit 7 notes into a quarter it takes 480 / 7 = 68.57 ticks. Select the note you created and in the info line set its length to 69 ticks. Then hit ctrl-D six times to copy the note. Because of the fractional ticks the last note will be a few ticks too long. Drag its end so it snaps to the quarter note boundary, making it a bit short. Then select all the notes and duplicate them to fill out the measure. Use that midi part to create a quantize preset.

Alternatively you could have made the first note 68 ticks long and lengthened the last note a bit. You could also have distributed the extra or missing ticks between several notes. But that would be more work and your never going to notice that one of the notes is 3 ticks shorter than the rest.

This all sounds more difficult than it is. It took me about a minute to do it (including looking up the resolution in the manual) and about 10 minutes to write the explanation.

You can change the default resolution in Preferences/MIDI to something that divides evenly. But I wouldn't do that since it will likely create confusion in the future.
by raino
Mon Aug 11, 2014 1:12 am
 
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Re: Cord track to sheet music

Hum wrote:I have a cord track and want to have these cords visible in my sheet music.
How can I do this?


Scores/Advanced Layout/Show Chord Track
by raino
Fri Oct 03, 2014 9:13 pm
 
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Re: Chord Track Editor window: Can you drag it somewhere?

Nope.

I put the Chord Track at the top and then stuff like markers and tempo etc. just below it so the editor doesn't cover up tracks I want to see while using the chord editor.
by raino
Sun Nov 02, 2014 8:51 pm
 
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Re: Note/Comment Track for chronologic comments

Something similar to how comments are added to tracks in Soundcloud.
by raino
Sun Nov 16, 2014 1:38 am
 
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Re: Bug? Or Designed by Mephistopheles?

MickGael wrote:Is this an inherent aspect of aero I've yet to see anywhere else? Or is this a bug?

Please say it's a bug.

:shock:


Since this isn't the behavior of any other program (Chrome, Word, Excel, etc.) that I'm running under Areo it can't be an inherent aspect of Areo. So it has gotta be a bug.
by raino
Sat Dec 06, 2014 11:16 pm
 
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Cool New Feature - color coded keyboard in Key Ed!

OK, this isn't as complete as some folks have requested. But it is a big improvement.

I was writing a new part in the Key Editor with the Event Color set to Chord Track. While using the up and down arrows to change the pitch of a note I noticed that now the note on the keyboard changes color to indicate if the note is in the chord, scale etc. It also follows other Event Color schemes.

Thank you Steinberg for listening to your customers on this. :D

The next step would be to have an option to color code the entire keyboard based on the Chord Track.
by raino
Sat Dec 06, 2014 11:07 pm
 
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Re: Rack instruments Vs. Instrument tracks

jose7822 wrote:They both have their uses, so I don't see either of them going away anytime soon.


Plus you need to have both of them for compatibility with older projects
by raino
Wed Dec 10, 2014 8:46 pm
 
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Re: Chord Track

You can use the Score Editor for this (without having to really learn that editor).
1. create an empty MIDI Part the length of your Chord Track.
2. Open it in the Score Editor
3. On the Scores/Advanced Layout menu select Show Chord Track
4. Print out this score

Also depending on what OS you are using (hint, hint putting your system specs in your signature is a good idea), you can use one of many free print to PDF programs available for PCs. I understand that there are some issues around printing to PDF on a Mac that I can't comment on.
by raino
Fri Dec 12, 2014 10:13 pm
 
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Re: Closing a Patch in Kontakt 5...

I stumbled on a workaround for this. If you un-check the Always On Top option for the Kontakt window the messages will display in front of the window.
by raino
Mon Dec 15, 2014 9:23 pm
 
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Re: chord track confusion

Chord track seems to affect all the midi parts if tracks are being monitored or not, this has been carried over from C7 here

What do you mean by "affect"? The Chord Track only plays back on either the monitored track(s) or the specific track you choose in the Chord Track. And it only changes the notes on tracks that are set to Follow Chord Track.
by raino
Fri Dec 26, 2014 9:10 pm
 
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Re: chord track confusion

Perhaps you are inadvertently transposing the midi part - either in the track's MIDI Modifiers in the Inspector or via the Info Line in the Project Window. I just checked and if you transpose playback in either of those places it doesn't take the transposition into account when creating chords from the Key Editor.

Also the make cords function just ignores any notes if it can't figure out what chord they are in. For example if you have a bar of F and then one of G, but your G chord is only a G & D notes omitting the 3rd. When you make chords from this it will show the F chord as covering both bars which would certainly clash when playing the chord and midi tracks at the same time.

Have you gone into the Key Ed and selected the group of notes that was analyzed to produce the chord in the Chord Track and compared what the inspector says the chord is to what is in the Chord Track?
by raino
Fri Dec 26, 2014 9:04 pm
 
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Re: Hidden Cubase 8 features!


I realise that instrument tracks might be a good idea for 'certain demographics' shall we say, but as a long time user I feel like I'm being penalised and funnelled into this dumbed down way of working.

I gather by 'certain demographic' you mean someone who is not as sophisticated at using their DAW as you undoubtedly are. As someone who's first sequencer (not DAW) was text based on an Apple II+, I guess I'm too dumb to understand how horrible Instrument Tracks are. I guess I'm also so dumb that I don't accidentally create tracks I don't want.

You are absolutely right about the wasted display space of the 'HUGE VST instruments rack.' I'm not sure how long it will take me to get over the trauma of the 10 seconds it took to disable it.

Cubase has lots of stuff in it that I don't personally need. I find it healthier to just ignore and not use those parts rather than get bent out of shape over their existence. Especially when other folks do find them useful.
by raino
Sun Dec 28, 2014 7:46 pm
 
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Ability to display both sharps & flats in key editor

It gets disorienting after awhile to see the notes in flat keys displayed as sharps in the key editor. Since we can add a key signature in the chord track how about having the key editor use that info to display the note names correctly. Also it would be nice to have a button to select if notes are shown as sharps or flats when no key signature is being used.
by raino
Tue Jan 08, 2013 9:10 pm
 
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Re: Locking Chord Track

In the dropdown menu on the Chord Track, instead of selecting "use monitored tracks" select a specific track.
by raino
Sat Jan 03, 2015 8:21 pm
 
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Re: Memory space of Instrument Tracks and Racks

I just built 2 projects to your specs. Started with an empty project, and all I added were either 4 Instrument Tracks with a Kontakt instance on each; or 4 midi tracks all pointing at a single rack instance of Kontakt. Each had one violin, viola, cello & bass.

I then closed Cubase and launched it fresh for each project by double-clicking on the project while using Task Manager (PC) to see the memory used.

Midi tracks used 665 Mb
Instrument tracks used 797 Mb

That works out to be about 33Mb difference per track. Assuming these numbers are representative and they scale linearly (unlikely), for every 30 MIDI Tracks you change to Instrument Tracks you'll use 1Gb more memory.

For my typical track count that is more than a fair trade-off for the convenience of using Instrument Tracks. For folks using high track counts the opposite would be true.
by raino
Mon Jan 05, 2015 9:41 pm
 
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Drum map management questions

I don't generally use Drum Maps instead using the internal Groove Editor in BFD3. However BFD3 does not correctly name bar numbers if you switch time signatures during the project. So I thought I'd try using the Cubase Drum Editor.

Yesterday I used the function to "Create Drum Map from Instrument" which worked fine (although today that option is grayed out :?: ) It named this map "BFD - BFD3 [1]" One issue I had with this map is that it was sorted by note number (as I'd expect) and the articulations for the same drum were scattered all over the place. So I dragged all the entries around so all the snare articulations would be next to each other, and likewise with the other drums. I then renamed the map to "BFD3 - sorted" and saved it as a drum map file. I spent the rest of the day building drum parts using this map.

Today I intended to build the remaining drum parts. When I opened the Drum Editor I noticed the the entries were again sorted by note number and the name of the tracks drum map was "BFD - BFD3 [1]" and not my sorted map. So I went into the Drum Map Setup, removed the entry for "BFD - BFD3 [1]" and loaded my drum map for "BFD3 - sorted" which I then set as the track's Drum Map. As you can see in the image below.
DM1.jpg

As soon as I did that the name of the Drum Map changed to "BFD - BFD3 [1]" which had been previously removed and not shown anywhere in the project; and the map was once again sorted by note number and not drum type.
DM2.JPG

So my questions are:
1. What the heck is happening.
2. How do I properly set up a map so the articulations for the same drum are visually close to each other.
3. Why is "Create Drum Map from Instrument" grayed out.
4. In a newly created or GM map I can edit things like the Instrument name and I-note etc. but not so in the one derived from BFD3.
by raino
Sun Dec 28, 2014 10:02 pm
 
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Tip for remembering Key Commands

Like I expect most folks I have Key Commands I use all the time and remember, ones I use occasionally or sporadically and often need help recalling, and ones I don't care about.

This has resulted over the years in 3x5 cards with scribbles all over them and nothing in order, or a printed list that also ends up with out of order scribbles all over it. These often end up wrinkled with coffee stains and lost under a stack of papers. Then it hit me how to make a list that was fairly easy to update and make additions to, and would always be right at hand.

First I used a spreadsheet to create a multi-column list of Key Commands. A word processor or anything else that lets you create tables would work. Then, purely for aesthetic purposes, I set the background color in the table the same as my desktop color. Then I used the Window's Snipping tool to grab an image of the table and save it. I set that as my desktop image (original size not stretched). Now all I have to do is hover my mouse over over the right edge of the Task Bar so all the windows temp. minimize and there is my list of Key Commands. Making additions and changes is easy in the spreadsheet and then just snip and save a new image of it to the same file used for the desktop image.

I've found since doing this I'm using a lot more commands because it is easy to look them up where before I'd have gone for a menu because finding my cheat sheet was more effort than it was worth.

While my explanation is PC specific, I'm sure the Mac folk can do similar.
by raino
Tue Jan 13, 2015 1:27 am
 
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Re: Should I create template using Track or Rack Instruments

Instrument Tracks offer the convenience of the audio and midi being integrated.

While the MIDI Track/Rack combo is a bit more memory efficient (don't know about CPU).
viewtopic.php?f=226&t=72654
by raino
Thu Jan 15, 2015 9:06 pm
 
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Re: MIDI Piano Roll - Editing Note Duration

Hey guys, I am a new Cubase user who used to use Logic Pro on the Mac. I am wondering how to edit the duration of notes in the piano roll to be smaller than the actual length of the smallest timescale unit. I have tried to use the pointer and scissors to decrease the time of the magenta notes in the attached image but can't figure out how to get this to work. I am not a talented piano player, so most of my creation comes from manual entry. I know I can change the timescale, but I like having the timescale broken out into measures so I can equate durations to eighth notes, sixteenth notes, etc. I hope this makes sense - I couldn't find how to do this in any of the YouTube Cubase 8 videos - let me know if there is another knowledge source to help me figure out some of these basics.

Thank you in advance!

P.S. Let me know if I don't have this in the right forum location

http://i.imgur.com/UJ4AvQe.jpg

What you are calling timescale is actually the quantize value. It's purpose in life is to cause notes and parts to fall exactly on its boundaries. So by not wanting to change it you are kind of fighting the natural workflow in Cubase. It's easy enough to change so set it to 1/4 notes, 8ths, or whatever when you want to resize something and set it back to 1 bar when done. When you change it you can still easily see the bar lines since they will be darker than the sub-division lines.

That said you can also turn snap off in the toolbar (or key-command j) and then you move the start and ends of notes wherever you want - although you won't necessarily end up with them on the beat that way unless you eyeball it real good. Also even with snap on you can change it in the info line by editing the "End" or "Length" fields (upper left on the image you attached).
by raino
Mon Jan 26, 2015 9:26 pm
 
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Re: Is there a way to see chord track while editing midi?

One potential gottcha is that if the Chord Track is set to automatic scales it can decide that the scale is changing multiple times during a progression - it thinks you are in G Hungarian or whatever for a bar or two. So you might on occasion see a red note ( i.e. not in the scale) because Cubase thinks you are using a different scale than you think you are using. You can either ignore these discrepancies, go with them and explore some different harmonic structures or set the scale manually. Nothing fundamentally right or wrong, just something to be aware of.

I'd be interested in what our more theory evolved members think about what is happening with auto scales.
by raino
Mon Feb 18, 2013 4:35 am
 
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Re: Suggestion: Make

Ok thank you! Will take into account. Personally the follow Chord track is a bit confusing. Why am I presented with two options? 1. To synchronize first with Chord track and 2. Follow directly. I never got the difference between the two. Personally this tool is more like a filter to me (like in photoshop) when you dont want it, you remove it, and when your happy make the changes final.

Yeah, if you think of it like a Photoshop filter it doesn't work like you'd imagine.

According to the manual (pg 828) Follow Directly is for use when all (or some) of the notes already match the chords. Where Analyze Chords is for when the notes and chords don't have a prior relationship. In practice they both move wrong notes so they are in the chords, although they seem to generate different voicings (sometimes, depending on ???). I just rather arbitrarily picked one to use (Analyze), since the resulting voicings are not predictable as far as I can tell, and I'm gonna change the voicings to what I want anyway. To me it is just a quick way to get to a starting point. I'll use one chord to block out the rhythm and repeat that over the entire part. Then make the part conform to the chord track. After that I can fine tune it in the Key Editor, changing voicings and inserting any non-chord tones I might want etc.
by raino
Wed Dec 31, 2014 1:03 am
 
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Re: Cool New Feature - color coded keyboard in Key Ed!

Many thanx for this tip !

This is amazing indeed and for me serves another purpose:

- Add Chord Track in Project Window.
- Disable "Automatic Scales" in the Chord Track Insprector.
- Create a Scale event in the Chord Track and set it to the scale you want.
- Open a midi part in the Key Editor and set Event Colors to "Chord Track"
- Now input some notes.
- Now transpose these notes; the notes become red if they are not in your chosen scale.
the notes become light blue if they are in the chosen scale.

So handy, thanx SB !! :D

Actually that behavior has been there since the Chord Track was introduced. Additionally the notes will be dark blue if they are in the current chord but not the scale. FYI you can also change these colors if you want by using "setup..." in the Event Color menu.
by raino
Mon Dec 08, 2014 12:07 am
 
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Re: How to see loudness meter and peak at the same time?

Hi, I'm new to Cubase and I was wondering if there's a way to see the loudness meter and peak meter simultaneously?
Sure is. In the regular mixer window's layout make sure the control room is checked so you see it as part of the mixer. Then in the Devices dropdown menu select Control Room Mixer. This will open a 2nd window with only the Control Room. FYI you can open 3 different instances of the regular mixer from the same menu - so you can really customize your mixer display. Especially handy if using multiple monitors.
by raino
Fri Jan 30, 2015 2:39 am
 
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Pleasantly surprised by backwards compatibility

Due to some issues Between BFD and 8.0.5, I opened an 8.0.5 project in 7.5 to do some edits. This went smooth and of course when I saved it after editing it became a 7.5 project. The project happened to contain both a VCA track and several disabled Instrument Tracks. When I opened it in 7.5 all of the disabled tracks were enabled and the VCA was shown as an empty track of no known type in the Project window and didn't exist in the mixer - all expected since these features don't exist in 7.5. I thought after I'd saved it as a 7.5 project I'd need to manually restore the VCA and disable the tracks again back in 8.0.5 - figuring they would be lost during the 7.5 detour.

But when I opened it again I was pleased to find that it had retained the state of the disabled tracks and the VCA was set up correctly. Kudo's to Steinberg for getting the backwards compatibility right. :D
by raino
Wed Feb 04, 2015 11:17 pm
 
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Re: A general hint

adminatron wrote:true story, my Cubase manual has 22 pages in English. so I hate to say it but maybe you should think before you post?


True story, open Cubase, go to Help/Documents. You now have 8 manuals with over 1800 pages in English. I hate to say it but maybe you should look before you post.
by raino
Sun Feb 08, 2015 7:06 pm
 
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Hint for managing list of recent projects.

This is for Windows, but I'd be surprised if there isn't a Mac equivalent. I've been doing this for ages and then realized that some folks may not know this trick (or feature as MS would most likely call it).

The recent projects list inside Cubase can get pretty messy because you can't easily remove items from it. But if you pin Cubase to your Windows taskbar, it will keep a separate list recent projects. You can open projects from this list by right-clicking the pinned icon and selecting the desired project filename. Also if you then right-click on a filename you can remove it from the list or pin it to the top of the list (handy for your current project). However files only get added to this list if you opened them from Windows and not internally in Cubase. So to initially get it on the list you need to go to the folder it's in and double click on the .cpr file.
by raino
Tue Feb 10, 2015 2:01 am
 
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Re: Using Cubase on 2 Computers

Hi Guys

I just got two copies of Pro 8. Now I need to know how I can work the licenses.


Can I have BOTH copies licensed on the same dongle? (Or on both dongles)

It would be helpful if the dongles were interchangeable between each instance of Pro 8
There are two of us with laptops as well as the studio PC.

2 copies of Cubase between 3 systems doesnt go! and we would like maximum interchangyness.

Pete

What you want is to have 2 dongles each with 1 license on it. Having 2 licenses on a single dongle doesn't help much because you can only have that one dongle on a single system (ignoring the LAN sharing being discussed here). Also if you have 2 dongles each with a license, neither dongle is associated with a specific system with Cubase installed. You can have Cubase installed on all the machines. Just stick a dongle with a license on it into the machine you want to use and you are good to go.
by raino
Wed Feb 11, 2015 9:31 pm
 
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Re: How do I erase a pop/crack in my audio track

Another thing worth trying is to see how it sounds in the mix - you might find you can simply duck the crackle out and in the mix the effect is inaudible, sometimes its amazing what you can get away with.

Mike.

Yes this can be quite effective and quick. An easy way to do this is zoom in on the sound in the Project Window and cut the Audio Part just before and just after the pop. Then grab the top of this new Audio Part and drag down to lower the volume on just that small section. If you loop for a couple of bars before and after you can easily tell if you can make the pop get buried in the mix without sounding weird. I do something like this all the time to de-ess without using a de-esser. And since this is all non-destructive to the waveform if it doesn't work just delete the Audio Parts and drag in a new copy from the pool (or use the Edit History to get back to the start).
by raino
Mon Dec 15, 2014 9:01 pm
 
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Re: does cubase 8 has sample accurate automation?

Also the term "sample accurate" is a bit of a misnomer. When folks use the term they are using it to describe the precision of the automation and not really the accuracy.

Imagine we have automation that has a data point at every sample point. Then the precision of your automation would be the same as your sample rate. Now if you playback and read that automation and each automation data point is located exactly where it was when the automation was written (i.e the automation data point occurs at exactly the same time as the sample data point that was playing at the time of writing the automation). If that occurs then your accuracy will be 100%. But lets imagine that the automation data point occurs a full second after (or before) its corresponding sample data point. In that case the accuracy sucks even though your precision is still at the sample rate.

Here's a second scenario. Your automation only has one data point for every 1,000 samples - so it a thousand times less precise. But if each automation data point occurs exactly at the same time as its corresponding sample data point, then it too has an accuracy of 100% even though the precision is different. And likewise if it is late or early by a second the accuracy is just as bad as in the first scenario.

Now in the real world you can never get 100% accurate, so the real issue is how off can you be before you can hear the difference. If the automation data point is late by 10, 20, or 30 sample data points it is still so close you can't hear the difference. But as you increase that number you eventually will be able to hear that difference. That is the number that is important - lets call it the significant delay (and it could be a positive or negative value). It describes how inaccurate it can be before it matters. I don't know what that amount is, but I'm sure it has been studied and expect Steinberg to have read the material (but who knows).

If the inaccuracy is less than this significant delay it will sound like it is 100% accurate even though it isn't. Additionally there is also the issue of drift. If this delay was consistently off by a constant amount the software could compensate for it. But if it is sometimes drifts off by 2,000 samples and other times by 10,000 that can cause a whole new layer of problems because some automation data points delay might be less than the significant delay and others greater than it. When that happens your automation will never sound consistent, it will vary on different playbacks.

Finally the reason you might not want sample precise automation data is it is going to generate a lot of unnecessary data points. Processing these in turn will consume more of your computing resources, most of it wasted. This in turn leads to lower track, plug-in counts, etc. because you run out of resources sooner. Increasing the precision beyond what is needed can actually reduce the accuracy because of processing delays that occur because of the excess computing load.
by raino
Thu Feb 19, 2015 10:15 pm
 
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Re: Key editor - Insert Program Change

Thanks for the detailed reply, sounds good! Sorry for double post ... what's best place to post in the case you don't know whether it's a feature request or just that you don't know how to do what needs to be done?

If you are unsure, I'd post in the General forum asking how to do something. Then if the responses indicate you can't do it (or the method is clunky and you have an improvement suggestion) make a Feature Request in that forum. Frequently folks, especially if the are new to Cubase, think a feature is missing when it's called something different than they expect, or just plain overlooked. It's a huge program with lots of features that are easy to loose track of. Even folks that have used it for a long time stumble across new useful stuff in these forums and the manual all the time.
by raino
Sun Feb 22, 2015 9:31 pm
 
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Sharps & FLATS in Cubase Pro 8

This wasn't addressed in the product release marketing material that I've seen (nor would I expect it to be). But I wonder if C8 finally lets us show notes as flats and not always sharps in the Key Editor and elsewhere.

If anyone has upgraded to C8 and can see if this has been resolved it would be great (and double-extra-super-great if the answer is yes) :o
by raino
Thu Dec 04, 2014 9:31 pm
 
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