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Re: Performance problems & 1.7.2 announcement

Triwolf, we are all in the same boat. I too have projects that are on hold until this gets sorted but my point is, there is no point in getting stressed at the devs for one reason... IOS7. This upgrade from Apple appears to have screwed up a lot of audio apps so whereas before the devs of Cubasis were starting to get somewhere in sorting out reliability, that's all gone back to square one because of the fundamental changes in IOS7.

So yes my post is serious because I recorded two albums back around 1997 and then again in 2002 both commercial releases and both prone to all manner of crazy technological fails. Dreaded blue screen, whole projects mysteriously disappearing, shocking latency issues, audio stuttering and system freezes that are incomparable to the problems we are encountering on the ipad and all of that was on "state of the art PCs "optimised" for audio DAW work which cost thousands of pounds not £35.

We are at the cutting edge with mobile recording and just have to accept that this stuff is going to have bugs and that the devs will fix them as soon as they can. It's part of the deal with new technology.

Yes we are all important but lets be really honest here... if we were THAT important we wouldn't be worrying about recording on an ipad.. we'd be getting paid serious cash from a record label who'd have their own engineers worrying about this stuff.
by phillippeo
Sun Feb 02, 2014 8:34 pm
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Re: Cubasis 1.9 update available

Please stop griping. It's embarassing. £35 for an app that can do so much? This is not a game, it's a serious app for serious musicians.

I would hazard a guess that the reason for the in app purchasing is fairly straightforward and makes sense from a business perspective.

1. Steinberg is unlikely to have recouped initial development costs to date from the relatively small number of users that have purchased the app in comparison to their other products ie. cubase.

2. In order to recoup those costs and therfore make the app a viable product from a business (not user) perspective, they need to start recovering some of that outlay as devlopers have to get paid otherwise they shut the department down and they are out of a job.

3. The easiest way to do this is to provide an in-app store which serves two purposes...
A. We get some new toys to play with sooner than anticipated
B. They get instant revenue sooner than expected which helps fund further development

From the attitude of some of the users on here, I would HATE to be a developer nowadays. Consumers have gone mad and seem to be oblivious of how they behave as long as they get what they want. Please think about this before coming on here and acting the way you do... It's depressing and not the way a real musician should behave.

These guys are doing a brilliant job so give them some credit for that.

Time to raise your game people.
by phillippeo
Thu Feb 19, 2015 7:21 pm
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