marQs wrote:- Good old scissors, group editing
- If not more than 6 tracks, you could bounce to a multichannel track and use audio warp
- Melodyne on the finished mix or stem
That's what comes to my mind first.
J-S-Q wrote:I'd try using the 'Free Warp' tool in the audio editor (it's in the 'Audiowarp' tab at the left side of the page). Don't know how anyone could describe that as cumbersome -just grab and drag it around as you wish.
GargoyleStudio wrote:Ha, OK, one track, 26 violins. Well, still cut/paste, or still time-stretch.
GargoyleStudio wrote:I cut in the middle of notes ....
JMCecil wrote:I put the file(s) in reaper, set stretch points, align the beats, render the file back out for use in Cubase. Cubase's method of minor time alignment is cumbersome as hell.
GargoyleStudio wrote:Hitpoints / FreeWarp - If you add two anchor points either side on beats which are in time (by clicking without dragging ) then you can drag inside those bounds without effecting the whole time-line. Or is that not what you meant?
Jeff Hayat wrote:GargoyleStudio wrote:Hitpoints / FreeWarp - If you add two anchor points either side on beats which are in time (by clicking without dragging ) then you can drag inside those bounds without effecting the whole time-line. Or is that not what you meant?
This sounds like what I need. WIll try FW later - thanks!
GargoyleStudio wrote:I find it quite intuitive. When you switch FreeWarp on it on it puts markers on each barline (there may be a preference for this or it may be my particular audio events??), and I delete the ones I don't want by shift-clicking them. Then I click and drag on note starts (using eye-balling of the waveform and playing/rewinding) to add a marker and drag it to the beat I need it to be at. I may add many of those markers, sometimes one for each note of the instrument if it's really randomly out of time.
But overall, I prefer my other method where I adjust the click track to match the music first, it seems easier to me...
GargoyleStudio wrote:JMCecil - this is off topic of course, but is it to do with the events becoming musical events but not having their tempo definition set correctly? I.e. once you make an adjustment using FreeWarp it puts the event into musical mode which could radically change the way it plays because it then conforms (incorrectly) to the tempo map? I stand by my use of 'Set Tempo From Definition...' to make the clip conform to the current tempo map first, it may solve your problems...
But at the end of the day it's always trouble when you start tweaking the tempo map to match video cues. I always end up with cues which overlap but are in different tempos, etc. Nightmare. I tend to go with the quickest solution and then bounce it all down as soon as I can! Or work with two projects and copy and paste mixdowns etc.
GargoyleStudio wrote:I'll be interested to hear from the OP how the time-stretching sounds because I usually avoid it due to the burbling, stuttering or distortion effects...
JMCecil wrote: I'm really curious how Jeff gets along.
beerbong wrote:Best to do what you can with scissors
Jeff Hayat wrote:It's 79 bpm. Go head - grab the scissors tool, and tell me where I am supposed to slice...