Problem with offline audio processing

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Problem with offline audio processing

Postby Yogimeister » Sat Mar 30, 2013 2:51 pm

Hi,

I have recently encountered a problem (after a long time running Cubase without this problem)
When processing a piece of audio offline (using the "plug-ins" option) - for example a reverb with a long tail - I get piece of audio that looks ok (the waveform) but the audio fizzles out and cuts off about a second and a half into it (not as shown on the waveform - which is about 7-10 seconds long).

I have tried to restart my computer and open an empty project but the problem persists.



I also had a couple of cubase crashes (blaming my cubase.exe) when playing around with the offline processing in my original (heavy) project.

Can you please help me?
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Re: Problem with offline audio processing

Postby Yogimeister » Sat Mar 30, 2013 2:57 pm

btw.

if I do a "bounce selection" on the "processed and cutoff" audio part (with the good waveform) - I get a new audio part with a cutoff waveform (which correlates to how it actually sounds)
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Re: Problem with offline audio processing

Postby Yogimeister » Sat Mar 30, 2013 3:34 pm

Just to relieve any doubt - I was using Reverance and Reverb A
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Re: Problem with offline audio processing

Postby Yogimeister » Sat Mar 30, 2013 3:55 pm

I am running cubase 5.5 btw ... :)
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Re: Problem with offline audio processing

Postby Guest » Sun Mar 31, 2013 12:25 am

Check tail length setting. Same in new project?
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Re: Problem with offline audio processing

Postby Yogimeister » Sun Mar 31, 2013 8:30 am

The tail length was set to 10 and 7 seconds ...

I do get a 7 or 10 second audio clip - with full length waveform displayed - but the audio cuts off 1 second into playing it ... (as described above ...)
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Re: Problem with offline audio processing

Postby Suprawill1 » Sun Mar 31, 2013 11:42 pm

Could it be a sample rate problem?
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Re: Problem with offline audio processing

Postby Yogimeister » Mon Apr 01, 2013 9:19 am

I don't know where a sample rate mismatch could have happened ...

The sample I am using is 44K and so is my project ....

The sample plays fine before offline processing ...
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