SOLUTION:
Thanks for the dude which name I forgot but he has written to either this thread or the other (linked below).
One has to first calculate hit points like I did, then change them to warp points and doo quantizing like I did, BUT what has to be done is to change the algorithm for drums to STANDARD → DRUMS.
Yes, pretty logical now that I think of it but another question emerges; Why the heck does it not work with Elastique algorithm? Shouldn’t it? Well, STANDARD - DRUMS algorithm seems pretty good quality to my ears as I listened to it - and - because it is an algorithm specifically designed for drums, then I accept this solution. At least for this particular project since it solved my problem.
However I wonder what does that Elastique algo do to the audio then? When should it be used and when not? In what situations what algorith is the best? Since you might wanna quantize bass guitar and vocals etc. manually so should the DRUMS algorithm be used for those too?? Seems very strange to me…
What I would LIKE to use is Elastique in EVERY situation. There are formant times, formant pitch etc there so I don’t get that when should these STANDARD algorithms be used in the first place. Well, in this particular situation apparently this is exactly how we must do
Anyway, I’m glad that the problem is solved. Still fuzzy about the different algorithms thou…
ORIGINAL POST:
OK, I have this one project of my client and a song named Relief, that has been played (drums) so badly that I have to make a hitpoint quantizing to the drums.
So what I did is as follows:
- I double clicked the already downmixed drum track and selected AUDIO - HITPOINTS - CALCULATE HITPOINTS
- Then I selected: AUDIO - REALTIME PROCESSING - MAKE WARP TABS FROM HITPOINTS
- Then I quantized them with Quantizing Panel.
OK, everything seems fine graphically when viewed on the multitrack. All the drums’ hitpoints seem to be in place. But Cubase won’t play NOR downmix the drums correctly!
Here is what I got: http://www.pc-professor.fi/Cubase6/test.mp3.
It starts nice - well as nice as it can be considering how the drums were recorded - but when the song goes along, the drum beat offset is starting to emerge. And finally it’s completely offcue !! As you can clearly hear. It’s actually much WORSE than the original recording!
And yes, there are individual hitpoints wrong in that drum file, don’t pay attention on those. I yet haven’t manually fixed it. But the overall - or offset positioning of the hitpoints is totally screwed up! Not when viewed by my own eyes from multitrack or sample editor but only when it is played from start to finish.
The weird thing is that if I hit STOP and then PLAY again from that stop point, the drums are perfect again - but only for awhile. They start going offset again slowly, being completely wrong in the end.
I have tried musical modes, linear modes, tempo is correctly adjusted both from the pool for individual tracks and it matches the project tempo.
Yes and one thing; the drums HAVE BEEN originally recorded with click (130bpm) and they are somewhat right originally but this hitpoint quantizing messes them up even more!
It was the same thing with Cubase 6.05 and I hoped the Cubase 6.5 would finally fix the issue, but it doesn’t. So am I doing something wrong here?? PLEASE HELP!!!