[SOLVED] Bug (incl. sample): Audio Warp point quantizing

Yes, I know it works when changing on some attribute - I just didn’t mention it on the page. It was its own job to compile the actual page so that it would be clear to everyone what I’m talking about :slight_smile:

But - changing the algorithm to STANDARD - DRUMS worked? WOW! But STILL - shouldn’t it work also with Elastique since isn’t Elastique the “main” algorithm to use with? And if it doesn’t work with Elastique, then why not? I would think that audio is audio regardless of the algorithm used.

Anyway it seems to me like some kind of a bug. I mean what is the use of Elastique algorithm if it fails to work properly under all conditions? Namely I’m a bit afraid that the quantized drums using STANDARD / DRUMS algorithm might sound bad but I’m not sure… I’ve got to try it right away.

Helge, what do you think?

Anyway, thanks for this and I’ll return here if I fail to do it properly.