Brock:
Seems to me this should be a pretty huge topic as it’s either a massive oversight on Steinberg’s end or I’m missing something. Far as I can tell, we have to choose one or the other: we can either have Cubase quantize audio (see the excellent tutorial on cubasetutorial.net - most of the way down the screen) OR use Musical Mode, where Cubase puts hitpoints/Audio Warp markers at regular intervals, with no regard to the hitpoints (transients) it detected.
If Cubase can detect transients and quantize accordingly - meaning it’s moving transients to recognized points on the Tempo-based grid - why can’t it base Musical Mode on those (rather than intervals that don’t necessarily have any useful relationship to the content onto which they’re applied)? As it is, if we quantize audio and then enable Musical Mode, Cubase effectively undoes all the quantization.
Why can’t we have both? Having quantized audio that is responsive to tempo adjustments we make after the matter would be incredibly useful.
Thanks!
I don’t exactly understand your question but if your have recorded audio material in example 98bpm and Cubase doesn’t understand the time base material is 98bpm. Do as following.
Press CTRL+P to open AUDIO POOL.
Find the audio clip you like to active that Cubase 7 hasn’t detect the tempo.
Activate the clip “Empty box” and add the tempo manual =98bpm.
Close AUDIO POOL.
Now you can quantize the audio file or what ever…
Best Regards
Freddie