HI David, yes it’s Larry G from the old VST list… hope all is well and happy Holidays to you and all the Forum folks.
I am in the process of bouncing, but as stated in a prior post…seconds would be a blessing. I’m into minutes (like over 5).
I look at my cubase file and note that there are 2 files one is the cubase project file called: ABC.cpr
Then there’s this other file: ABC.csh
the cpr file right now is 245 megabytes
the csh file right now is 1.07 gigabytes
the bak file (backup) which is 201 megabytes
The images folder is 253 megabytes
and my audio folder is 24 GB
I’m guessing the csh file is the raw data from the project window (all audio) and the audio wave files.
and I’m guessing that this file is what’s taking so long to update, which in most cases nothings changed much, but Cubase for some reason doesn’t have a way of knowing that or the programmers are being cautious so they are always saving it as if it’s the first time with no speed efficient and still safe way of improving that save time.
I’m also guessing that everytime I do anything that gets a prompt that the part (segment of the total of the original 2 hr say guitar track is edited) is part of something larger that will also be effected…
and say I used the time stretch arrow to lengthen a decay to match all the other rhythm instruments for a tight ending,
I use the option to create a new piece of audio.
so audio folder has gotten even larger from the original audio tracks only amount.
At some point, I think I’ll have to finish all the bouncing (which I choose to replace, after trying the other methond which does leave me with a bounced track on the arrange window…dumb. why bounce if you didn’t want it on that page??? - that should be a preference option also. Ok to have the original in the Pool as a backup and the bounced track on the arrange window, but don’t ever need the opposite. Is it actually 'replacing it in the pool as well? I hope not. - sometimes these things need clarification in the way they are stated in these warnings.)
Oh well, on with the Motley…hope the bouncing works out.
I read that some editing will undo all the pitching done in vari audio.
P353 says:
If you want to hear your modifications in Cubase Artist, you will have to bounce the audio files that have been edited with the Cubase VariAudio features.
So that seems to indicate that bouncing burns in the vari pitch into the resulting file created.
Then on P355 it says:
Applying editing, offline processes, and VariAudio
The following offline processes and edits that affect the length of the audio file may lead to the reanalysis of the audio material:
and goes on to explain that ending with:
! Because of the reanalysis any existing VariAudio data becomes invalid. Therefore, you should always apply offline processing or edits before using the VariAudio features.
Due to the data gained during this process, the audio and thus the size of your project can increase. Furthermore, the analysis of long audio files might take some time.
! Editing the segmentation always leads to a recalculation of the segment’s pitch. Therefore, it is recommended that you edit the segmentation before changing the pitch.
In Segments mode, the segments are shown with a hatched background. You can switch between “Pitch & Warp” and “Segments” mode (see “Pitch & Warp tool” on page 358) by pressing the [Tab] key.
So I’m reading the manual and trying to grasp what procedures will negate the varipitch work and which will not.
Wish there was just a listing of all that will and all that you can do after pitching that won’t negate it.
Bouncing for now just to be safe. I feel that I’m going to have to change the entire way I’d prefer to work to adopt to this handcuff in procedure. I don’t think that this happens (but could be wrong) with auto tune and melodyne.
As the statement above about the analysis of long audio files might (and does indeed) take some time (a long time in my case) is a parallel problem along with the saving time…grinding my work flow to a grind…
peace out, time for a cup of hot chocolate,
Merry Xmas to you all,
el profe