7.5.20 Impressions...

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offers a clear and well designed control surface, which makes for user-friendly operation.


Wikipedia:Arguments against skeuomorphism in digital design

The arguments against skeuomorphic design are that skeuomorphic interface elements use metaphors that are more difficult to operate and take up more screen space than standard interface elements, that this breaks operating system interface design standards, that it causes an inconsistent look and feel between applications,[13] that skeuomorphic interface elements rarely incorporate numeric input or feedback for accurately setting a value, that many users may have no experience with the original device being emulated, and that skeuomorphic design limits creativity by grounding the experience to physical counterparts.[14]

Apple Inc., while under the direction of Steve Jobs, was known for its wide usage of skeuomorphic designs in various applications. The debate over the merits of Apple’s extensive use of skeuomorphism became the subject of substantial media attention in October 2012, a year after Jobs’ death, largely as the result of the reported resignation of Scott Forstall, described as “the most vocal and high-ranking proponent of the visual design style favored by Mr. Jobs”. Apple designer Jonathan Ive, who took over some of Forstall’s responsibilities and had “made his distaste for the visual ornamentation in Apple’s mobile software known within the company”, was expected to move the company toward a less skeuomorphic aesthetic.[15] With the announcement of iOS 7 at WWDC, Apple officially shifted from skeuomorphism to a more simplified design, thus beginning the so-called “death of skeuomorphism.”[16]


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