SOLVED!!! (At least for me…)
OK, I was wrong earlier. My problem WAS having hitpoint data.
We thought we had cleaned out this data but I don’t guess we did.
One quick addendum: I thought that I had cleaned all my hitpoint data and I was still getting high save times. So I made sure automatic hitpoint detection was turned off in my prefs, I exported my entire project using Export Selected Tracks. I imported that XML file into a clean project and my save times were down to 8 seconds.
On my big project:
Save time WITH hitpoint data: 3.5 HOURS!!!
Save time WITHOUT hitpoint data: 8 SECONDS!!!
Whoo hooooo!!!
Darren “Back In Business” Ingram