OpenCL is IMHO the way to go, but for realtime audio there is really only very limited benefits of using a GPU. That’s why it hasn’t happened yet.
There is a convolution reverb that has been out for years, but nothing from the big players.
OpenCL is IMHO the way to go, but for realtime audio there is really only very limited benefits of using a GPU. That’s why it hasn’t happened yet.
There is a convolution reverb that has been out for years, but nothing from the big players.