Sound of Games producing the premium game music for Clash of Kings
Take a look at the creative process of Sound of Games as they compose the soundtrack for Clash of Kings. From getting the first musical ideas to setting up a project all the way to recording, mixing and mastering a real-life orchestra, Sound of Games reveal their premium-game-music production workflows with Nuendo 7.
Redefining the Game Audio Workflow
Redefining the Game Audio Workflow is a series of exciting game audio production videos hosted by composer and long-time Nuendo user, Stellita Loukas.
Nuendo, Wwise & Cryengine: The pipeline solution for game audio design
Florian Füssling, Audio Director at Crytek, gives us a quick rundown on how to get sounds into Cryengine using Wwise and the powerful Game Audio Connect feature in Nuendo 7.
Game audio demo project by Stephan Schütze
Game audio producer and long-time Nuendo user, Stephan Schütze, has prepared a useful demo project for you to try out Nuendo’s game audio features to the fullest. In this video, Stephan explains the project and gives us some hints on how to make the most out of it.
Download demo project here.
Game audio design with Nuendo for Assassin’s Creed IV Black Flag
Two of Ubisoft's Singapore-based sound designers talk about their work for the highly acclaimed video game, Assassin’s Creed IV Black Flag. Their DAW of choice at the time was Nuendo 5. Meanwhile they have updated to Nuendo 7 using many of the game audio features such as Game Audio Connect.
Nuendo 7 and its many advantages
Steinberg’s product specialist and host of Club Cubase, Greg Ondo, talks about some of the most important and unique Nuendo 7 features for audio professionals who are already familiar with the world of DAWs.