Vector-based MIDI Levels!

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Vector-based MIDI Levels!

Post by Jobauma » Sun Nov 20, 2016 4:47 pm


I've attached an image of how this could work and making it user friendly at the same time. There's nothing to it really, but if this feature is implemented it would make an enormous difference, especially when working with orchestral sounds. :D
Vector-based MIDI Levels.png
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Re: Vector-based MIDI Levels!

Post by Centralmusic » Mon Nov 21, 2016 12:29 pm

+1 !!!
"They told us all they wanted was a sound that could kill someone from a distance" (Kate Bush, Experiment IV)
"Do you already know the manual?" ^^
Kennst du schon das Handbuch?" ^^

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Re: Vector-based MIDI Levels!

Post by maggie » Mon Nov 21, 2016 12:46 pm

Cubase 10 pro, Halion 6, Groove Agent 5, Padshop Pro, Tone2 Electra 2, Tone2 Ultraspace, U-He Diva, U-He Presswerk, U-He Hive, Tubeohm Vintage, Virtual CZ, Arturia Solina V2, Arturia Analog Lab, Waldorf Nave, Synapse Dune 2, UVI Falcon, UVI Grand Piano Type D, AiR Xpand!2, KV331 Synthmaster, Steinberg UR22, Arturia Keylab 49 (Black Edition), Intel i7 2600, 16GB RAM, ASUS P8Z68-V/GEN 3, Windows 10 64bit

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Automation for Pitch-Bend

Post by MT_ » Thu Dec 01, 2016 6:14 pm

It would also be very nice to have ability to use automation for Pitch-Bend MIDI events, and that automation to be optionally curved instead of polyline. Please let me know if that’s already possible.

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Re: Vector-based MIDI Levels!

Post by hesca116 » Thu Dec 01, 2016 11:11 pm

This seems so intuitive. What a great idea!


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