Cubase 9 Hitpoint detection still broken

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msy
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Re: Cubase 9 Hitpoint detection still broken

Post by msy » Wed Oct 10, 2018 6:05 pm

Yes, I *never* use the Hitpoint Detection in Cubase. It has always been bad. I thought I was one of the few who really disliked it.
Instead I do it BY HAND in Cubase. I could count hours and hours of doing this manually. And I do it in every project I work with.
It's really bad compared to other daws/software (even the ultra-old Propellerheads Recycle is WAY better - rex2-format is not working correctly in Cubase though).
Cubase Pro 9.5.30 on Windows 7 using jBridge for 32bit plugins
HALion 6.1.0
Soundcard: RME Fireface UC8X (USB) with ADA8200
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leroo
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Re: Cubase 9 Hitpoint detection still broken

Post by leroo » Wed Oct 10, 2018 6:48 pm

This need to be fixed, once and for all.
Any good news for Cubase 10 Andreasm ?
Late 2013 iMac i7 ssd
OSX 10.12.6
Steinberg UR44
Cubase 9.5.30

In_Stereo
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Re: Cubase 9 Hitpoint detection still broken

Post by In_Stereo » Wed Oct 10, 2018 7:56 pm

There's a large amount of years-old important issues like this that we're hoping will be finally be fixed in C10. Fingers crossed.
Cubase 9.5, Trashcan Mac 6-core 3.7ghz, High Sierra 10.13.4 OS, AMD FirePro D300 Dual, 64 gig RAM, plugins galore, some hardware, a bunch of real instruments and synths, Apollo 8 TB, etc., etc., and two cats

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