Cubase 9.5 is amazing :-)

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toader
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Cubase 9.5 is amazing :-)

Post by toader » Mon Feb 05, 2018 8:49 pm

I've been doing a lot of work lately in Cubase - running the new 9.5.10, and I've had such a positive experience, that I want to take a moment to post here on the forum about it and to thank Steinberg! :-)

Cubase has been absolutely rock solid... I've not had even one single crash or freeze or anything during this entire project. Some of these songs I've been mixing have HUGE track counts... one of them has about 160 tracks!!! Cubase handled all of this with grace and beauty, and the end result sounds absolutely amazing. I want to say also... I know a lot of people think the new 64-bit processing thing is pointless. I'm not one of those people. I believe there is a very slight advantage to running projects with 64-bit processing... These new mixes sound better than anything I have ever done... I'm feeling shocked by how good this software really is... feeling very blessed. :-) Thank you God for guiding me to Cubase!

Anyway, thank you to everyone at Steinberg for putting together such an amazing piece of software. Cubase has been an absolute joy to use. Some of the projects I've been fortunate enough to work on are for big-time acts that are well known around the world... and I wanted to give honor and credit where they are due: Steinberg's Cubase and Steinberg's Wavelab have been at the heart of my studio the entire time.
Last edited by toader on Tue Feb 06, 2018 3:22 am, edited 7 times in total.
Computer 1: Cubase 9.5.20, RME HDSPe AES (x2), RME HDSPe AIO (x1), Nvidia 510 video card, Dell T7500 workstation with Intel Xeon X5690 (6 cores with hyperthreading) 3.47gHz, 24GB RAM, UAD-2 Quad, Windows 10 64-bit
Computer 2: Wavelab 9.5.35, RME HDSPe AIO, AMD Radeon RX 480 video, Dell XPS 8720 with Intel I7-7700 CPU (4 cores with hyperthreading) 3.6gHz, 24GB RAM, Windows 10 64-bit

https://www.noiseradiationstudios.com

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Re: Cubase 9.5 is amazing :-)

Post by JohnFromEngland » Mon Feb 05, 2018 9:42 pm

Yes, Cubase is beautiful <3

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Re: Cubase 9.5 is amazing :-)

Post by EndlessTweakin » Tue Feb 06, 2018 4:44 am

Cubase 9.5 is fantastic and smooth running for sure. I love all the improvements from 9.0, big time steps in the right direction. Curved automation is delightful.

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Re: Cubase 9.5 is amazing :-)

Post by Denis van der Velde » Tue Feb 06, 2018 9:50 am

Cubase 9.5 is running fine, With Halion 6.1 and Groove Agent 4.
No crashes and no errors...
So really great.
I7 8core 16tread 32gb Aopen Board, SSD Samsung. C95,W95,Halion6,Groove Agent,etc.
Running on 8ms Latency with a Soundblaster XFI Pro.

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Re: Cubase 9.5 is amazing :-)

Post by djgraver » Tue Feb 06, 2018 11:07 am

Version 9.0.30 for me stable as rock
and when i get 9.5 it was like a cherry at our christmas cake :)
Win10 x64;Core i5-4670;16GB RAM;SSD system HDD library;Nvidia 1050Ti 4GB
Cubase 9.5.30

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Re: Cubase 9.5 is amazing :-)

Post by Centralmusic » Tue Feb 06, 2018 11:35 am

YES! this is by far the most stable version - no problems.
+ 1
"They told us all they wanted... Was a sound that could kill someone from a distance..." (Kate Bush, Experiment IV)
"Kennst du schon das Handbuch?" ^^
"Wenn du anfängst, mit einem Programm wie Cubase zu arbeiten, dann solltest du mindestens einmal das Handbuch von Anfang bis Ende durchlesen -
du wirst dabei so viele Tipps und Tricks entdecken, die dir wirklich helfen, deinen Stil für die Arbeit mit dem Programm zu entwickeln. " (Junkie XL)

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Re: Cubase 9.5 is amazing :-)

Post by In_Stereo » Tue Feb 06, 2018 5:28 pm

Definitely a lot of great things about it, without a doubt!
Cubase 9.5, Trashcan Mac 6-core 3.7ghz, High Sierra 10.13.4 OS, AMD FirePro D300 Dual, 64 gig RAM, plugins galore, some hardware, a bunch of real instruments and synths, Apollo 8 TB, etc., etc., and two cats

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Re: Cubase 9.5 is amazing :-)

Post by PhantomGlass » Tue Feb 06, 2018 10:15 pm

toader wrote:
Mon Feb 05, 2018 8:49 pm
I've been doing a lot of work lately in Cubase - running the new 9.5.10, and I've had such a positive experience, that I want to take a moment to post here on the forum about it and to thank Steinberg! :-)

Cubase has been absolutely rock solid... I've not had even one single crash or freeze or anything during this entire project. Some of these songs I've been mixing have HUGE track counts... one of them has about 160 tracks!!! Cubase handled all of this with grace and beauty, and the end result sounds absolutely amazing. I want to say also... I know a lot of people think the new 64-bit processing thing is pointless. I'm not one of those people. I believe there is a very slight advantage to running projects with 64-bit processing... These new mixes sound better than anything I have ever done... I'm feeling shocked by how good this software really is... feeling very blessed. :-) Thank you God for guiding me to Cubase!

Anyway, thank you to everyone at Steinberg for putting together such an amazing piece of software. Cubase has been an absolute joy to use. Some of the projects I've been fortunate enough to work on are for big-time acts that are well known around the world... and I wanted to give honor and credit where they are due: Steinberg's Cubase and Steinberg's Wavelab have been at the heart of my studio the entire time.
What does the 64-bit processing do exactly?
Cubase 9.5.21 Artist
Windows 10 64-bit
Line 6 POD Studio UX2

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toader
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Re: Cubase 9.5 is amazing :-)

Post by toader » Wed Feb 07, 2018 3:41 am

PhantomGlass wrote:
Tue Feb 06, 2018 10:15 pm
What does the 64-bit processing do exactly?
It provides more accurate math. ALL digital adjustments that occur within Cubase require math... even fader changes. Imagine a 44khz project. You record one single track. You turn the fader down by 1db. Cubase now has to recalculate the value of every single sample - 44100 of them every second... just to make a 1db gain change. The least significant bits in the math are rounded off (for EVERY SINGLE SAMPLE)... There is a small amount of "error" for every single rounding. Now imagine that track is also being panned... more calculation... and it's going through effects... more calculation... now you record more tracks, and sum some tracks together on a group track - more calculation... then it goes to the master channel - more calculation for summing there - or level adjustment... MORE CALCULATION. Now - think about how many insert effects may be running on a track... think about effect sends... there is a TON of math happening inside Cubase. In a huge project with large track counts and tons of fader gain changes, automation, insert effects, send effects, summing groups, etc., the amount of math (and rounding) happening in Cubase is HUGE. With 64-bit floating point processing, Cubase maintains more accuracy with EVERY SINGLE PROCESS in the chain... gain, summing, VST FX (the ones that support 64-bit), etc. It's debatable how much of a difference it makes, but technically, it IS more accurate than 32-bit floating point math.

Here is a post below by PG (the developer of Wavelab) discussing this in more detail on the Wavelab forum (from this thread: viewtopic.php?f=244&t=125236).
PG wrote:
Fri Nov 17, 2017 9:54 am
The interest of 64 bit float is not about "headroom" / "dynamic range"...

pro:
  • no need to convert between 32 bit and 64 bit float: 64 bit is needed by some plugins for their internal computations. 64 bit then means: small performance gain and no precision lost between succeeding 64 bit plugins.
  • Better audio precision when mixing audio signals. I explain this at the end of this message.
  • If audio devices ever go beyond 24 bit precision, 64 bit float will be needed (because 32 bit float means, in fact, 24 bit precision)
con:
  • requires more memory, which can mean a performance lost (more memory to move). But as soon as a sophisticated plugin is used, this one is likely to become the bottleneck, compared to the memory overhead. Therefore, this is a "relative con".
  • 64 bit CPU instructions are as fast as 32 bit instructions, because the CPUs are 64 bit today. But certain rare instructions are faster with 32 bit float, because the CPU can conjugate 2 of them while in the same time, only one 64 bit instruction is performed (SIMD).
Now, an explanation about 32 bit float vs 64 bit float, for mixing.
While 32 bit float means in fact 24 bit precision, 64 bit float means in fact 48 bit precision. This means, far more precision.
I can illustrate this difference with elementary school maths (this is an analogy of what happens in reality).
  • Let's say samples can have only values 0, 1, 2, 3, 4, 5,...
  • Let's start with a sample that has value "3"
  • An audio gain of "divide by 2", is applied. We get the value "1.5", but this value is not allowed hence must be rounded, eg. the new value becomes 1.
  • Later another gain "multiply by 2" is applied. The new sample becomes "2".
Consequence: we started from value "3" and ended up with value "2", while the two gains should have cancelled each other.

When this kind of loss is performed multiple of times (complex mixing), then errors stack up.
The consequence is not dramatic, because some errors are (randomly) compensated by others (round-down / round-up), but this compensation actually means "digital fog" aka noise.

64 bit float processing pushes the digital fog far from the 24 bit domain. Hence a cleaner result at the end of the audio chain.

The difference 32/64 is therefore about "audio definition", if your ears can sensible enough. But that's another topic!
Last edited by toader on Wed Feb 07, 2018 3:47 am, edited 1 time in total.
Computer 1: Cubase 9.5.20, RME HDSPe AES (x2), RME HDSPe AIO (x1), Nvidia 510 video card, Dell T7500 workstation with Intel Xeon X5690 (6 cores with hyperthreading) 3.47gHz, 24GB RAM, UAD-2 Quad, Windows 10 64-bit
Computer 2: Wavelab 9.5.35, RME HDSPe AIO, AMD Radeon RX 480 video, Dell XPS 8720 with Intel I7-7700 CPU (4 cores with hyperthreading) 3.6gHz, 24GB RAM, Windows 10 64-bit

https://www.noiseradiationstudios.com

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Re: Cubase 9.5 is amazing :-)

Post by tryphon » Wed Feb 07, 2018 5:06 am

My opinion exactly. This is by FAR the best Cubase ever published.
Knowing that I can trust my DAW to work with me and not against me is worth every penny I paid for the software.
Hail engineers!
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- Arturia V5, UVI Falcon with all libraries



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Re: Cubase 9.5 is amazing :-)

Post by Sonico » Wed Feb 07, 2018 5:58 pm

Cubase 9.5.1 is rock solid here too.
Best version ever!!
Cubase 9.5.3
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Desktop: Windows 10 64bit, Intel Core i7 3.2 Ghz, 16 GB RAM.
Laptop: Windows 10 64 bit, Intel Core i5 2.3 Ghz, 6 GB RAM.

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Re: Cubase 9.5 is amazing :-)

Post by beerbong » Wed Feb 07, 2018 9:03 pm

Just updated from 9.0x. All went smoothly (mostly) but a few small concerns with some workarounds required. I found the GUI for routing drop-down menu (from Arranger) to be considerably worse than the last update. Like all the text is now in Bold and I found it much harder to read.
Also, the look of extra Inserts to me looks very bad the way they are very thin now.

edit:
Other small concerns not addressed.
- Midi plugin presets and logical presets gone again (require workaround) https://www.youtube.com/watch?v=SsOFMuXyQ28 - 27,000 views and counting. Common SB, fix this one, please.
- templates aren't transferred automatically - another manual workaround required. On PC just involves navigating the %app_data% folders. I can see that is territory usually reserved for more advanced users. On previous attempts I have lost valuable templates by forgetting to transfer these files. Perhaps /my documents might be a better place to store these user files?

All in all seems very solid with my projects (only 1 day so far), but the gui changes are 50/50 on whether or not they are actual improvement or not.

cheers
BB - Intel Quad/RME/Nvidia Video, RME Raydat, Win10 Home
Cubase 8.5 64 bit / Cubase 9.5 / Wavelab Elements

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Re: Cubase 9.5 is amazing :-)

Post by PhantomGlass » Tue Feb 13, 2018 7:21 pm

toader wrote:
Wed Feb 07, 2018 3:41 am
PhantomGlass wrote:
Tue Feb 06, 2018 10:15 pm
What does the 64-bit processing do exactly?
It provides more accurate math. ALL digital adjustments that occur within Cubase require math... even fader changes. Imagine a 44khz project. You record one single track. You turn the fader down by 1db. Cubase now has to recalculate the value of every single sample - 44100 of them every second... just to make a 1db gain change. The least significant bits in the math are rounded off (for EVERY SINGLE SAMPLE)... There is a small amount of "error" for every single rounding. Now imagine that track is also being panned... more calculation... and it's going through effects... more calculation... now you record more tracks, and sum some tracks together on a group track - more calculation... then it goes to the master channel - more calculation for summing there - or level adjustment... MORE CALCULATION. Now - think about how many insert effects may be running on a track... think about effect sends... there is a TON of math happening inside Cubase. In a huge project with large track counts and tons of fader gain changes, automation, insert effects, send effects, summing groups, etc., the amount of math (and rounding) happening in Cubase is HUGE. With 64-bit floating point processing, Cubase maintains more accuracy with EVERY SINGLE PROCESS in the chain... gain, summing, VST FX (the ones that support 64-bit), etc. It's debatable how much of a difference it makes, but technically, it IS more accurate than 32-bit floating point math.

Here is a post below by PG (the developer of Wavelab) discussing this in more detail on the Wavelab forum (from this thread: viewtopic.php?f=244&t=125236).
PG wrote:
Fri Nov 17, 2017 9:54 am
The interest of 64 bit float is not about "headroom" / "dynamic range"...

pro:
  • no need to convert between 32 bit and 64 bit float: 64 bit is needed by some plugins for their internal computations. 64 bit then means: small performance gain and no precision lost between succeeding 64 bit plugins.
  • Better audio precision when mixing audio signals. I explain this at the end of this message.
  • If audio devices ever go beyond 24 bit precision, 64 bit float will be needed (because 32 bit float means, in fact, 24 bit precision)
con:
  • requires more memory, which can mean a performance lost (more memory to move). But as soon as a sophisticated plugin is used, this one is likely to become the bottleneck, compared to the memory overhead. Therefore, this is a "relative con".
  • 64 bit CPU instructions are as fast as 32 bit instructions, because the CPUs are 64 bit today. But certain rare instructions are faster with 32 bit float, because the CPU can conjugate 2 of them while in the same time, only one 64 bit instruction is performed (SIMD).
Now, an explanation about 32 bit float vs 64 bit float, for mixing.
While 32 bit float means in fact 24 bit precision, 64 bit float means in fact 48 bit precision. This means, far more precision.
I can illustrate this difference with elementary school maths (this is an analogy of what happens in reality).
  • Let's say samples can have only values 0, 1, 2, 3, 4, 5,...
  • Let's start with a sample that has value "3"
  • An audio gain of "divide by 2", is applied. We get the value "1.5", but this value is not allowed hence must be rounded, eg. the new value becomes 1.
  • Later another gain "multiply by 2" is applied. The new sample becomes "2".
Consequence: we started from value "3" and ended up with value "2", while the two gains should have cancelled each other.

When this kind of loss is performed multiple of times (complex mixing), then errors stack up.
The consequence is not dramatic, because some errors are (randomly) compensated by others (round-down / round-up), but this compensation actually means "digital fog" aka noise.

64 bit float processing pushes the digital fog far from the 24 bit domain. Hence a cleaner result at the end of the audio chain.

The difference 32/64 is therefore about "audio definition", if your ears can sensible enough. But that's another topic!
Hmm, okay. I can't hear any difference but I guess it's good practice to improve rounding math anyway. I'm getting some weird inconsistencies in levels though, if anybody wants to read this thread I posted: viewtopic.php?f=253&t=131659
Cubase 9.5.21 Artist
Windows 10 64-bit
Line 6 POD Studio UX2

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Re: Cubase 9.5 is amazing :-)

Post by zstojkov » Wed Feb 14, 2018 8:29 am

I don't have any crashes since 8.5 version, so yeah, Cubase is great :)
Cubase Pro 9.5 , Absolute 3

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Re: Cubase 9.5 is amazing :-)

Post by lordExtra » Sun Feb 25, 2018 9:39 pm

beerbong wrote:
Wed Feb 07, 2018 9:03 pm
I found the GUI for routing drop-down menu (from Arranger) to be considerably worse than the last update. Like all the text is now in Bold and I found it much harder to read.
I second that. 9.5 is entirely unusable for me, which is a bloody shame as they've fixed the laggy GUI in this release. I don't care much about the rest really.

- GUI colour settings? Dear lord
- fonts are now bold, burnt out, hard to read. In some areas, like the plugin manager, font sizes are smaller. Great.
- a variety of GUI elements is now smaller, less clear and quite frankly, damn ugly, like those tick marks in the visibility list. Visual clutter.
- right zone Media Bay has become unusable as there's no more list view options - everything is huge, pointless icons now.
- Normalise and other basic audio processing task now require mouse interaction. Meh.

Steinberg is not seeing any more money from me until this is fixed. Probably never going to happen, without them ruining the application on some other end.
HP z820, dual 6core Xeon 2643v3 3.5GHz, 64GB ECC, AMD FirePro 5200, Samsung 850pro, UAD Octo PCIe, 2x RME Raydat, Cubase Pro 9.0.30, Windows 10 LTSB N Redstone, further stripped to the bone with NTLite.

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