Snap to Zero Crossing is Not Reliable in Cubase 9.5

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Photon
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Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by Photon » Tue Feb 20, 2018 6:46 pm

I'm using the Range Selection tool to drag my mouse across an audio clip. Snap is On, and Snap to Zero Crossing is enabled. With these settings, the selection snaps to the nearest zero crossing sometimes, but often it doesn't. It seems that my mouse has to be really close to a zero crossing for the range to snap correctly. Is there any way to make it snap even if my mouse is not near a zero crossing, and even if I'm zoomed out?

Thanks in advance for any suggestions.

(I'm using Cubase 9.5.10 on Windows 8.1 with an Intel Skylake processor.)
Cubase 9.5.50 Pro. Windows 10. Processor: Intel Skylake i7-9800x. RAM Memory: 64 GB. Audio Interface: RME Fireface UCX via USB. Hard Drive for audio: Samsung EVO SSD. Graphics card Asus Geforce GTX 1070.

stingray
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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by stingray » Tue Feb 20, 2018 7:24 pm

You're probably working with a stereo file. In this case snap to zero crossing may not fall on a zero crossing point for both channels.

Photon
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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by Photon » Tue Feb 20, 2018 8:36 pm

Stingray, that's a good point, but actually, I'm working with mono audio files.

Thanks for the suggestion.
Cubase 9.5.50 Pro. Windows 10. Processor: Intel Skylake i7-9800x. RAM Memory: 64 GB. Audio Interface: RME Fireface UCX via USB. Hard Drive for audio: Samsung EVO SSD. Graphics card Asus Geforce GTX 1070.

-steve-
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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by -steve- » Tue Feb 20, 2018 11:23 pm

Snap to Zero Crossing and Snap are two different things, so what you are seeing is the cursor snapping to both the grid and the zero crossing points.

There is nothing wrong with this function as far as I can see here.
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Photon
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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by Photon » Wed Feb 21, 2018 2:17 pm

My Snap Type is set to Events and Cursor. So the Range is not snapping to the Grid. But thanks for the idea.

Actually, I've figured out the cause of the problem: I'm in the habit of including the marker track whenever I select a range, so that the markers will keep their position relative to the audio clips when I Cut Time. But including the marker track in the range interferes with Snap to Zero Crossing. If instead I drag my mouse only on the audio clip, without including the marker track, then Snap to Zero Crossing functions correctly.

Thanks for the suggestions.
Cubase 9.5.50 Pro. Windows 10. Processor: Intel Skylake i7-9800x. RAM Memory: 64 GB. Audio Interface: RME Fireface UCX via USB. Hard Drive for audio: Samsung EVO SSD. Graphics card Asus Geforce GTX 1070.

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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by -steve- » Wed Feb 21, 2018 5:08 pm

With snap to zero crossing and the snap function active, whether set to grid, event or cursor, you're just seeing the results of both functions as you drag the cursor. So it's working as it should.
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cubase pro, nuendo, and dorico pro; latest versions
windows pro 10 | i7-3770k | ga-77x-ud5h | 32 Gb | UR-RT2 | k-mix audio interface
hp spectre x360 2018 | 16 Gb

Dracarys
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Re: Snap to Zero Crossing is Not Reliable in Cubase 9.5

Post by Dracarys » Mon Jun 17, 2019 10:25 pm

Photon wrote:
Wed Feb 21, 2018 2:17 pm
My Snap Type is set to Events and Cursor. So the Range is not snapping to the Grid. But thanks for the idea.

Actually, I've figured out the cause of the problem: I'm in the habit of including the marker track whenever I select a range, so that the markers will keep their position relative to the audio clips when I Cut Time. But including the marker track in the range interferes with Snap to Zero Crossing. If instead I drag my mouse only on the audio clip, without including the marker track, then Snap to Zero Crossing functions correctly.

Thanks for the suggestions.

This does not work for me in Cubase 10, still unable to make seameless video game loops.

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