A few questions regarding features for sound design

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SqueekSqueek
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A few questions regarding features for sound design

Post by SqueekSqueek » Fri Jan 20, 2017 12:37 pm

I thought I collect those here... otherwise I would annoy the moderators with multiple threads.

My questions are...
  • Is there possibly pitch detection in the sample recorder?
  • Does the sample recorder find loops?
  • The language example on this website looks as if we get the opportunity to use lambda expressions in Halion Script, right? (this would be amazing for me... I'm into F# and Haskell...)
  • On which language is Halion Script based? I can't identify it from looking at it but it looks like an object oriented language with first class functions to me
  • Can I find out about pressed keys in scripts? Like "lowest key pressed was C and 3 other keys were pressed" would be something I'd like to extract
  • Can we have multiple pages in the UI designer?
  • Can we (please :) ) have a place on the forums where we can share our own libraries freely? :mrgreen:
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Re: A few questions regarding features for sound design

Post by valsolim » Fri Jan 20, 2017 2:15 pm

SqueekSqueek wrote: Can we (please) have a place on the forums where we can share our own libraries freely?
Your last question has been answered by Matthias Quellmann in his announcement in the HALion 6 forum:
viewtopic.php?f=262&t=110992
Matthias Quellmann wrote: You will also find a sub-forum for user content, offering a place to discuss your own instruments, libraries and designs. It is currently not possible to upload your user content to a specific community platform, but there already are some ideas for the future. For now you have to link to your private cloud drive to provide your content.
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Matthias Quellmann
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Re: A few questions regarding features for sound design

Post by Matthias Quellmann » Fri Jan 20, 2017 3:42 pm

SqueekSqueek wrote:I thought I collect those here... otherwise I would annoy the moderators with multiple threads.

My questions are...
  • Is there possibly pitch detection in the sample recorder?
  • Does the sample recorder find loops?
  • The language example on this website looks as if we get the opportunity to use lambda expressions in Halion Script, right? (this would be amazing for me... I'm into F# and Haskell...)
  • On which language is Halion Script based? I can't identify it from looking at it but it looks like an object oriented language with first class functions to me
  • Can I find out about pressed keys in scripts? Like "lowest key pressed was C and 3 other keys were pressed" would be something I'd like to extract
  • Can we have multiple pages in the UI designer?
  • Can we (please :) ) have a place on the forums where we can share our own libraries freely? :mrgreen:
Let's see:

Pitch and loop detection are not part of the new Sample Recorder, but can be found in the Sample Editor.

The HALion Script is based on the LUA script. You will be able to use the scripting for your instrument and even your own custom MIDI modules.

You can create multiple pages for your Macro Pages with page switches and so on. All the macro pages of the new instruments libraries will be open. So you can learn from our real life examples how to work with the MP Designer.

Valsolim already gave the answer to your last question. The HALion team is really looking forward to your designs!
Matthias Quellmann - Senior Marketing Manager
Steinberg Media Technologies GmbH
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SqueekSqueek
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Re: A few questions regarding features for sound design

Post by SqueekSqueek » Fri Jan 20, 2017 3:54 pm

Lua is a great choice: https://en.wikipedia.org/wiki/Lua_(prog ... _language) (I hope links to Wikipedia are allowed here...). :D

I have already sampled much of the old 80s keyboard I have in mind... problem (until now) was just that none of the tools I had at hand could do what I wanted to do... so I have a GA4 drumkit here, a few Halion 5 patches with keyswitches there (with some clever quick control assignments to make the best use of the 8 controllers), but until February, 9th I can't implement the accompainment robot and all that.

Seems like now I can. :ugeek:

I always envied the Steinberg content team for having a solution for making things like B-Box or Haliotron. ;-)

As an additional note: those toy keyboards from the early 80s were not actually bad. It was just that the limited user interface options back then needlessly limited their capabilities. Imagine what, say, a Yamaha PSS-470 could do with more controls on the surface. Not a different engine, just more controls.

And this is what I like to do most with such tools. Take ancient hardware, sample it and turn it into something that fits well into our decade. Like an addiction at times. :mrgreen:

(For my "Magic Tone 65" project I even sampled the three different static noises of the device and the sound the switches make when using them... so this may be optional parts of the patch as well... :twisted: )

So, thanks to Steinberg for Halion 6 and to you and Valsolim for your friendly answers.

I'm looking forward to giving away stuff very, very much as well.
Cubase 9 Pro, all the great Steinberg VSTis and quite a few expansions.

Windows 10 Pro, 6x 4.1 GHz of Ivy Bridge glory, 32 GB of RAM

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Re: A few questions regarding features for sound design

Post by DodgingRain » Sat Jan 21, 2017 1:37 am

Can we sell the content we create in Halion? Are there license or other fees we need to be aware of?
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Matthias Quellmann
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Re: A few questions regarding features for sound design

Post by Matthias Quellmann » Sun Jan 22, 2017 4:12 pm

DodgingRain wrote:Can we sell the content we create in Halion? Are there license or other fees we need to be aware of?
You can sell your custom libraries as long as you don't use any of the samples of the HALion factory content and there are no copyright infringements of any kind. But there won't be any license fee for using the HALion platform.
Matthias Quellmann - Senior Marketing Manager
Steinberg Media Technologies GmbH
Hamburg, Germany
Checkout Steinberg on YouTube, Twitter and Facebook!

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