There is no stubborness. All this doesn't come up overnight in someones brain. It is well discussed and reflected with many leading companies in the field of VR production and VR platforms. The VR industry is not yet about making profit. It is not about winning over as many users as possible on a specific platform. It is about creating partnerships and finding solutions that will work in the long run. Else this 3rd attempt for VR will end up like the 2 before. And beside all these considerations , yes it is also a matter of resources and prioritization.MattiasNYC wrote: ↑Thu Nov 30, 2017 7:02 pmOk, but here's where I completely start to lose faith in your company.TimoWildenhain wrote: ↑Thu Nov 30, 2017 6:21 pmBecause an Ambisonics bus doesn't make a VR product. And to be accurate, Reaper has no Ambisonics bus. The bus width simply allowsDTSR wrote: ↑Thu Nov 30, 2017 5:51 pmIf implementing a bus designed (22.2 aside, in case someone offer this is a solution) for dealing with HOA isn't a big deal, why is it taking so long? Instead of developing a "VR DAW" as a separate product/add-on why not address signal flow rigidity? it's clearly bus rigidity that has led to many adopting Reaper at this point, so one would think this is something Steinberg would be eager to address? I just find it curious, it's an obvious weakness in the product, and if it's not a big deal to solve, why not solve it?
for 64 channels. Yes, we could have opened the bus to 64, same as Reaper. And yes we know that Reaper gets a lot attention in the VR
market because of this. But the VR market is in its beginnings and things need to be considered long-term. Simply adding a 64 ch bus
doesn't bring the VR audio production to the next level.
You have a bunch of users turning to a different application because it allows for a 64-channel bus, making it suitable for ambisonics. Then you say it's easy enough to make that happen in Nuendo. Then you go on and say that you don't feel like doing that because it doesn't make Nuendo a "next level" VR production DAW. Well, honestly I think that's just silly.
Users here have repeatedly over the years asked for a more flexible routing system as far as channel count goes. If I remember correctly early versions were far more flexible than what we see today. And once that changed you stuck with the channels you decided were good enough for us to use. And if users said they wanted another count, or enough for Ambisonics, you just decided that we didn't need that. Apparently what we need is something else (undefined) which may or may not show up at some undefined point in the future. So, sorry, but that doesn't cut it for me.
While you sit and think about this stellar future VR integration/application, users will get used to Reaper, and its responsive flexible management/development team will put out new features. Users will get used to it so why switch?
What this tells me as a user is that your company's "visionaries" are pretty stubborn. Users want 64-channels for Ambisonics, a technology that more and more people are using and not only Reaper but the main post-production competitor is catering to? Doesn't matter. What matters is that you have some sort of planning in your mind or on some sort of paper, and it must proceed.
The smart thing to do in my opinion is for your company to be at least somewhat agile here. Just bite the bullet and include the necessary channel count. It's no big deal, even you say that. Do that so people can use Nuendo and not have to look at Reaper if that's what's happening.
Heck, I'll put it a different way: What do you have to lose?
Sometimes you guys are just incredibly stubborn. I know I'm repeating myself, but your argument above is why I don't find Steinberg inspiring any longer, or why I feel like I want to invest more money into your product. For the most part there's almost no communication, then users get fed up and the noise is too much for you to bear, and then there's a bug fix (VCA only after massive complaints) and some appeasing talk, but really it feels like the same stubborn leadership and corporate culture.
There are fields of applications in post-production beyond 24 channels (Nuendos current capability), but we are getting few requests on that end..
Matthias, you are free to believe whatever you want. I tried to be very clear with a lot of topics in all of my recent posts and I hope
that I brought some clarification to the most urgent topics. However, I'm not going to further discuss specific details of our product
strategies, which I hope you understand. Thanks for the discussion.