How to get started with VR suite head tracking

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ColinPark
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How to get started with VR suite head tracking

Post by ColinPark » Tue Nov 27, 2018 1:49 am

I'm familiar with ambisonics, but not so much with the hardware support.
Reading over the C10 manual and looking at old Nuendo documents, I see that GoPro VR player is often mentioned, but generally in the context of video. If I'm only interested in audio, then it appears there are more options. Is this right?

(1) You have some mono and stereo tracks that you'd like to pan ambisonically.
Follow the procedures outlined in the manual 3D Mixes for Ambisonics.
This involves the VSTMultiPanner, VST AmbiDecoder, a pair of headhones, an ambisonics main mix (to get AmbiX output).

(2) Somehow, it's possible to use a head tracker, so you don't get a head-locked mix. There's a head tracking window in C10, and it provides information about source and type of VR controller. And it can be calibrated.

------- If that's OK, then my first question is:
"What do I need to do to get that working?"
What are the hardware options? Does this work with the Waves NX head tracker (which I don't have)? Do I need to spend a fortune on Oculus and then rebuild my daw for VR games that I'll never play? Are there other options? Is there a list of workable alternatives somewhere?
I know this area is still evolving, so I'd like to avoid expensive forays.

------ My second question:
"What about 3D reverb?"
I was under the impression that reverence might work for this. Is that true? Could I take an ambisonically panned source and place it in a virtual space represented by an IR file in reverence?
Win 10 (64 bit), 3.5GHz i7-4770K, 32GB RAM, Sabertooth Z87, Samsung SSD 850 Pro 512GB, RME fireface UFX, Novation 61SL MkII keyboard controller, Yamaha HS7 monitors. Cubase Pro 10.0.40], HALion 6, HALion Symphonic Orchestra, Dark Planet; Ozone 8 Adv, Neutron 3 Adv, Rx7 Std; Sonarworks Ref 4; Melodyne Essential 4.2.2.004

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PatrickSchouten
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Re: How to get started with VR suite head tracking

Post by PatrickSchouten » Sun Jan 20, 2019 7:35 am

Great question Colin.
I was waiting for the CB 10 update specially for the VR functionality, but I am not able to find good information or videos on how to get it to work.
I hope someone will answer your questions.
Enjoy your day,
Patrick Schouten - KSK Productions

http://www.PatrickSchouten.com
http://www.KSKproductions.nl

ColinPark
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Re: How to get started with VR suite head tracking

Post by ColinPark » Sat Jan 26, 2019 3:38 pm

I think there's some coverage in the Nuendo documents and forums, because that's where the feature first appeared. However, it doesn't seem very friendly to newbies.
Win 10 (64 bit), 3.5GHz i7-4770K, 32GB RAM, Sabertooth Z87, Samsung SSD 850 Pro 512GB, RME fireface UFX, Novation 61SL MkII keyboard controller, Yamaha HS7 monitors. Cubase Pro 10.0.40], HALion 6, HALion Symphonic Orchestra, Dark Planet; Ozone 8 Adv, Neutron 3 Adv, Rx7 Std; Sonarworks Ref 4; Melodyne Essential 4.2.2.004

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dreikelvin
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Re: How to get started with VR suite head tracking

Post by dreikelvin » Fri Feb 15, 2019 1:13 pm

I just got a good basic start with this video:

https://www.youtube.com/watch?v=iCz02Tmeptk

It shows

1. How to set up Head Tracking
2. How to create an Ambisonics Output Bus
3. How to set up the Control Room (crucial!) to monitor the audio
4. How to use the panner

The guy talking in the video is probably a little fast with what he is showing. It will help pausing and replaying several times, but it is worth it!

There is also some good info in the online manual:

https://steinberg.help/cubase_pro_artis ... ics_c.html

ColinPark
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Re: How to get started with VR suite head tracking

Post by ColinPark » Wed Feb 20, 2019 3:58 pm

Thanks. I'm still confused about the hardware options and setup.
Win 10 (64 bit), 3.5GHz i7-4770K, 32GB RAM, Sabertooth Z87, Samsung SSD 850 Pro 512GB, RME fireface UFX, Novation 61SL MkII keyboard controller, Yamaha HS7 monitors. Cubase Pro 10.0.40], HALion 6, HALion Symphonic Orchestra, Dark Planet; Ozone 8 Adv, Neutron 3 Adv, Rx7 Std; Sonarworks Ref 4; Melodyne Essential 4.2.2.004

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dreikelvin
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Re: How to get started with VR suite head tracking

Post by dreikelvin » Fri Feb 22, 2019 11:34 am

Yeah, I still don't know what to get for headtracking other than an Oculus Rift - and how to set it up on Mac OS. As I don't have the budget for a HMD yet I just purchased a used Nintendo Wii controller and will try to set it up using Linuxtrack. I'll report back how it worked!

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dreikelvin
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Re: How to get started with VR suite head tracking

Post by dreikelvin » Fri Mar 01, 2019 2:00 pm

Looks like I wasted my money on a Wiimote as Apple has changed the way how Bluetooth devices are paired in their recent OS. I am unable to use it. I am curious what alternative I can use to have some sort of tracking on Mac OS

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