Workflow for Creating Dozens of Individual Sound Effects?

Read the thread title, but sorry did not spent time to flip through all these long conversations.
I’m not doing monster size game designs, only your average TV stuff.
So I don’t complicate my life …I’m an old grumpy fellow coming from pro analog and tape… :blush:

You brought up " clip packages " and that is the only way I work if repeatable, easily searchable files are in need.
Have a template with bunch of tracks, groups, fxs sends etc…
I work from there to build my effects, export clip groups appropriately named and store them in a “custom fxs” folder.
Also, as I need to do quite a few foreign versioning all my announcement, contacts and similar VO’s get the same clip structure and can easily called back in a session…

just saying…