DAW based VR audio content production?

Thanks for your reply Timo. Well, the VR sector might be new, but as you know, ambisonics is decades old, if integrating it is not a big deal, Steinberg should really have done it already, it’s called foresight, market positioning etc. It doesn’t really look good for you guys when someone goes to this Google page and they are basically told “use Reaper.”

Workflow looks pretty straight forward to me, and this is not about “supporting a format,” it’s about changing Nuendo’s rigid bus architecture so that we are free to do the things we want the way we want (rather than how Dolby etc. wants people to do it) - even Pyramix is getting this right, and you wonder why I’m starting to feel left behind sticking with Nuendo?