Nuendo is the premier choice for game audio workflows as it seamlessly integrates with your game development environment. The industry revolution is called “Game Audio Connect” and represents a new toolset within Nuendo that enables a direct connection to Audiokinetic’s Wwise game audio middleware.
Get in touch with the Steinberg Pro Audio Team to learn more on how Nuendo can be deployed at your facility.
Game Audio Connect
Game Audio Connect 2
Nuendo 7 established a new milestone in game audio production with the introduction of Game Audio Connect that first enabled transferring audio files to Wwise. Nuendo 8 takes things a huge step forward. Game Audio Connect 2 allows you to transfer interactive sections of your compositions from Nuendo as music segments into Wwise, including audio and MIDI tracks as well as cycle and cue markers, opening up a whole new dimension for game sound composing. Plus, you can now create Nuendo projects directly from Wwise segments, effectively allowing you to use Nuendo as a MIDI editor for Wwise.
Nuendo, Wwise and Cryengine: The Pipeline solution for Game Audio design
Automatic naming scheme
In addition, the powerful naming scheme functions of the Render Export menu allow you to determine the naming structure of the rendered audio files, ranging from the folder structure over event names and counters up to an individual. This allows you to adapt the naming scheme to the naming scheme used in Wwise.
Recall a Nuendo project directly from within Wwise
You can even recall a Nuendo project that is associated with an audio file instantly from within Wwise — browsing the hard disk manually for each single Nuendo project is a thing of the past. The audio asset incorporates the path to its Nuendo project and thus makes it easy to open the original projects for re-edits of the assets or changes regarding the sound design.
Version control by Perforce
Last but not least, Game Audio Connect also provides a seamless integration with Perforce, the premier version control system. Any change in the Nuendo project is automatically monitored in the background, making manual interactions unnecessary.
Game Audio Connect and Assets Production
Game Sound Design & Composing
Time is a precious commodity. That’s why Nuendo is there to do the tedious work for you — automatically. Instead of duplicating and altering thousands of sounds manually, the new Sound Randomizer creates different variations of a sound simply by adjusting four parameters. The plug-in changes pitch, color, timing and impact of an audio clip creating completely new sounds and saving you loads of hours of repetitive work.
The new Sampler Track allows you to turn any audio file into an instrument. After dragging a sample from MediaBay or your project onto the Sampler Track, you can play it chromatically and apply on-board filters and controls to manipulate its sound. Included is Caleidoscope, a dedicated sample library with hundreds of sounds and presets.
Enlarge Sound Content
Pro Sound Effects library
Nuendo 8 comes with about 2 GB of sound effects (24-bit/48 kHz wave files including some 5.1 audio files) from the Hybrid Library 2017 by Pro Sound Effects. The library is fully searchable and licensed to you — 100% royalty-free.
Categories include Animals, Emergency, Fire, Foley, Horror, Household, Human, Impacts, Industry, Office, Science Fiction, Sports, Technology, Transportation, Warfare, Water and many more.
Production Grooves feeds your Groove Agent with over 400 drum loops and presets for all contemporary styles of music. Whether you want to have basic drum accompaniment for a songwriting session or garnish your rock with some serious beef: Production Grooves gets you there!
Instruments & effects
HALion Sonic SE 3
HALion Sonic SE 3 is a stripped-down version of HALion Sonic 3 without giving up on sound quality and accessibility. The streamlined VST workstation lets you load and play a plethora of sound content: the SE libraries shipping with Steinberg’s digital audio workstations, VST Sound Instrument Sets for HALion and the custom user libraries created within the HALion 6 sampler and sound creation system.
With many new features and improvements, Retrologue 2 has taken a big step forward, keeping its remarkable warm and raw analog sound. An additional envelope, a third oscillator and new polyphonic LFOs are just some of the enhancements in the synth section. The highly flexible arpeggiator and five brand-new FX, with the classic three-band Resonator leading the way, open up new possibilities for over 400 fresh presets that show off what Retrologue 2 has in store for you.
Padshop. VST Amp Rack, Quadrafuzz
Game sound designers also increasingly rely on Nuendo because of its format openness, powerful editing features and a multitude of features to create stunning sound effects, such as the included granular synthesizer, Padshop, VST Amp Rack and Quadrafuzz v2.
Whether it is through high-quality pitch-shifting or time-stretching using the zPlane alogrithms, management of thousands of game audio assets with MediaBay content management system or the ability to precisely edit and trim sounds with the extensive editing toolset — Nuendo provides a stunning game audio workflow experience. Furthermore, Nuendo offers many ways of customizing the user experience through key commands, macros, plug-in manager and a workspace, further expediting your production processes.
Handling large amounts of audio files
Sound designers working for games often need to handle large amounts of audio files. Nuendo’s Render Export function is not only useful in context with the audio asset transfer to Wwise, it also comes handy when you need to export an individual selection of audio and MIDI files directly out of Nuendo to a hard drive, either as separate events or consolidated into one file. Of course, the automatic naming scheme also works well for this purpose.
Alternatively, you can even bounce a selection of (several) audio files to a new track within the same Nuendo project (render-in-place).
Rename events from list
A correct naming scheme of your audio assets is very important for their implementation into game engines and middlewares. By importing a CSV file with all the relevant data, Nuendo’s renaming tool relieves you from the weary task of renaming all events and gets the job done automatically.
Ever wanted to compare different mixes with just one mouse click? Allow us to introduce you to MixConsole History. It’s a great feature that tracks all changes made in the MixConsole and easily lets you choose several stages of your mixing process just by selecting them from a list. This means you’ll be getting your basic mixer undo/redo, but it also allows you to experiment freely with which mix suits your project best.
The Frequency EQ plug-in delivers exactly that what you’d expect from a tool designed to enhance your productions, giving you options of microscopic audio surgery. Frequency offers eight bands, M/S support and Linear Phase mode for each band, Auto Listen to listen in on the adjustments you just made, Spectrum Display and even a musical keyboard to help you find the right tone.
User Profile Manager
The Profile Manager in Nuendo lets you easily store and recall program settings and preferences, including keyboard shortcuts, color schemes and more. Switch between different settings or migrate your very own custom Nuendo environment to another studio running Nuendo. The Profile Manager lets you take “your” Nuendo with you wherever you go!
The Lower Zone
Access all areas in the fastest and most convenient way. The Lower Zone provides a neat and tidy overview. Your tools and editors are now just a mouse click away: the Lower Zone will enhance your workflow regardless whether you’re working mobile on a laptop or in a multi-screen studio environment.
More info on Nuendo
What's new in version 8
Nuendo 8 leads innovation in every aspect of audio-to-picture work.
Film & TV Post
Nuendo is tailored to audio post-production workflows for film and TV.
Nuendo provides a fully equipped solution for recording dialog and foley.